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Railroad tycoon 3 tipps

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railroad tycoon 3 tipps

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Railroad Tycoon 3 Tipps Video

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Cumberland 2 Clothing Y Roanoke 2 Clothing 4 Cheese Y Norfolk None Y This train should not break down thanks to all the cabooses you have and its high reliability.

Choose the Pacific near Charlottesville. This is a powerful steam engine with a top speed of 95 mph.

Dale City 4 Fuel Y 2. Norfolk None Y 3. Danville 6 Fuel Y 4. Norfolk None Y 5. Salisbury 5 Any Cargo Y 6. Norfolk None Y 7.

Lynchburg 8 Clothing N 8. Norfolk None Y 9. Roanoke 6 Meat Y Norfolk None Y This train will run fast and is very reliable. Altoona 4 Cheese Y 2.

Pittsburg 4 Cheese 4 Meat N 3. Norfolk None Y 4. Baltimore 2 Cheese Y 5. However, as long as the GG-1 breaks down only once your last load of cheese will roll into Norfolk at around 5: Connect 6 German states Silver Medal: Cannot start new companies.

All states marked with "G-" indicate German states. This scenario is the first of the European scenarios, and it will actually be a decent test of your ability to create a profitable railroad as well as to keep investing in it.

You must be able to build a profitable railroad, because you will have to deal with purchasing access rights throughout Germany. You also do get your choice of starting location, which I will attempt to run down.

This is southern Germany, and it does contain more than a few large towns. Track laying may be a bit expensive here due to the grades and trees, but there are more than enough towns to start from.

This is western Germany, along the Rhine river. The towns are a bit closer here, and there is a hidden benefit to using Hannover: On the other hand, there are a couple of choke points in Hannover where you have to build track in a certain direction in order to avoid Prussia or Bavaria.

This is eastern Germany, and it consists of large swaths of land and many cities. Berlin, Danzig, and a multitude of other towns exist here, and it also has outlying lands that you have to buy to and build through before you can utilize them.

This scenario also existed in Railroad Tycoon 2, and connecting to the various states sometimes also unlocked small bonuses.

If someone would like to submit them, I would gladly accept, but this will remain unfinished until I redo this scenario once again.

To start, decide which of the three states will be your home base, so to speak. Once you do so, start hooking up cities in your home area!

Locomotive power in this scenario is cheap for the most part, you just have to make sure that you have enough maintenance facilities to keep your engines going.

The bonus is pretty good to provide new and good profits, as long as you keep a close eye on the facilities you build. While decent money can be made through industry, your largest amounts of profit will be made by connecting all your towns.

Make sure to connect any town that has even four houses to your network, and by all means if an industry is oversupplied like wool, or lumber, etc then you can use the smaller towns to build facilities so that more demand is created.

Just make sure to try to connect as many towns as you can and to make sure that they are being serviced by your trains efficiently.

When you go into the access rights screen, you will see exactly how many different places you will have to buy into.

And, you also have to buy into at least one of the two German premier territories remaining. By all means, use this money to invest! And this would make all your efforts in building a powerful company completely moot.

As a final addendum, I realized that I did not provide the method by which I earned gold both times. I started in Hannover, as the cities are a bit closer and the bonus is helpful to begin with.

I connected Hannover to Salzgitter and Gottingen and floated a bond to get up to Bremen and Bremerhaven. At that point I had perhaps ten trains running.

I did decide to go for some industry profit and invested in a textile mill in Hannover, which I promptly expanded due to all of the wool supply in the area.

At that point, I was making enough to expand into Olmstead, and still took full advantage of the cheaper bond rates.

Following that, I bought into Schleswig-Holstein to be able to connect Hamburg and Kiel, and went up through Flensburg to connect the smaller cities to the north.

I doubled back and went farther east to then connect Lubeck and Rostock. I connected northern Germany because access prices tended to be cheaper here and the cities were more plentiful, and as well the grades were far lower.

Following this, I turned my attention southward and connected to Kessel, went south to Frankfurt and west to Koblenz. After that, I connected to Erfurt and Jena as well as to Leipzig.

Following that, I went southward to Baden and Strassberg. After connecting all the smaller states, I made a splash and bought into Prussia so that I could extend my northeast track into Berlin.

This finished the thir- teen territories I needed to buy into and connect. Because my company was so profitable and had a good dividend set, I artificially boosted my stock price by buying into my stock toward the end of a November, if I recall.

This was more than enough for the gold, since all of the other restrictions were met. The lesson to take from this is twofold: Also, make sure that there is an extremely healthy gap between your final net worth and the net worth you need.

I may have been in trouble due to possible market recorrection. Lastly, the cheating way is to make sure to SAVE before you do a buy-in of this magnitude, so that way you can reload and readjust the strategy if needed.

From contributor James Summers: The key was to use all of your capital and simply buy farms and other profitable businesses, and not bother building trains for the first years.

If it is more than your current cost of capital, buy it. The problem with running trains early in the game is that you have to pay for maintenance on track and stations, and so forth.

The real trick is to issue as much debt as possible in boom times when the capital is cheap. I always ended up maxing out my debt long before the end of the game.

Another trick is to issue stock in boom times, and buy it back in busts. I generally do about one stock buy back per year in down turns and two stock issues in boom times.

Sell high, buy low is not exactly a "new" trick though. Connect London to Edinburgh by Bronze plus Lifetime average locomotive speed greater than 12MPH.

Silver plus be the only railroad in business. January to December 25 years Starting Position: Can only start one company. To start, fully capitalize your operation.

The initial investment is worth receiving, and while it will be important for your character to have a good net worth it is something that can be built towards.

My path took me from London to Cambridge to Northampton, then Bir- mingham. Following that, going south to Portsmouth is best.

After that, connect various towns Ipswitch , through Dorchester and Exeter. Then, connect the headwaters of the Thames Oxford, Bath, Gloucester.

When the other two railroads start up, make sure that your character is able to buy into them without too many problems. Keep it orderly so that nothing strange happens.

Therefore, start using your personal wealth and also your dividend to start owning pieces of the other companies with an eye to purchasing them.

Of course, it may also happen that at least one of the two railroads will be barely solvent too. The game will offer Beuth engines after a while, and all you have to do is just replace the slower engines with the Beuths.

You will also have the chance and money to double-track roads which have very high traffic, so by all means provide the double-track.

If your Planets or Adlers gave you a bad speed through the first five to ten years, as long as your speed is at least nine you should be able to raise it enough and in time once the Beuths arrive.

Connect Ireland together from Belfast through Dundalk to Dub- lin. Mind the hill here, make a sharp turn. Go through to Wexford when you can afford it.

Ireland is a good place to make additional profit without a high cost. From here, feel free to connect the northern parts of England.

Leeds to Kingston-upon-Hull, then north to at least Middlesbrough. The northern parts can provide a decent profit, and can be connected to each other easily.

Following this, make sure that you can buy out the railroad s which might still be remaining. Likely, one will be Liverpool to Manchester, and it is highly doubtful if they expanded due to your claiming Birmingham almost immediately.

Just buy them out, connect the two ends, and sit back and enjoy. For reference, passengers are rather lucrative on this map. There is an event which happens early on which will be a famine.

You can choose though to provide your food at regular cost. I think that this means that at grain, corn, livestock, dairy farms and orchards you own that you will charge less than if you chose no.

It does seem to be worth the money, because unless you make a major capital investment quickly in the game, you will likely not have any food farms.

I am unaware if this also applies to meat or alcohol. Anyway, the rate at which you choose to lower your food costs will be repaid back a few years later in an increase to passengers at the same rate.

It may be a good idea for you to decide exactly how you are planning to make your money, but I do believe that the passenger bonus you receive later is more than enough reason to cut food costs; the infrastructure you should have set up for this increase in passen- gers should be far better than the one you had to begin with for in- creased food.

Connect Milan to Zurich by Silver Medal: Connect Milan to Zurich, Munich, and Venice before January to December 35 years Starting Position: This map may require a bit of thinking about, as you need to be able to not only carve out a respectable profit in Italy, but you also need to be able to translate that to a lot of track or TUNNEL build- ing.

You are given access to Italy first, but you have to gain access to the remainder of the map. Thankfully, Italy is pretty lucrative.

Venice to Verona is almost always a good route, and connecting Milan and Trieste will help too. I was able to buy a couple facilities which also made a decent profit.

According to what you may think, it seems to be better to accomplish bronze, then silver, then gold in many scenarios. For this scenario, it may be far better to accomplish silver and gold before worrying about bronze.

Going north from Verona will be a direct path to Munich but not to Zurich, but it really is the best path. Trento and Bolzano may be small, but they are cities nonetheless.

In my games, I found out that they also will take weapons at an even higher demand than Verona. Amazingly enough, the price for weapons at Munich is such a high pull that the Tycoonatrons will attempt to make the rest of the distance.

Therefore, the next best step is to buy into Austria and then to Germany to finish the connection to Munich. If you are able to wait until March , you will receive a pretty decent benefit: When you can start running trains to Munich, you will get major pro- fits.

The gold medal restrictions are the best way for you to finish the map by finishing your bronze medal restrictions. The game will not care if you did not build a direct connection between Milan and Zurich, after all.

Just remember to pause the game before laying track, and the "undo" button is definitely your best friend in this scenario.

Cannot merge, cannot start a new company. Cannot short sell, cannot buy stock on margin. You will be at a bit greater odds in this game.

Read on to find out! For my game, I started by connecting Paris to Chartres. Do not worry if you have to fully capitalize and also take out bonds, or even issue more stock.

Chartres is the start of the French meat market, and Paris should reciprocate with either grain or alcohol depending on what is available.

Besides, the best reason to connect Paris to Chartres is to also deny the computer two of the best towns for them to start rail- roads in.

The next natural two towns to connect to is Orleans and Le Mans. Remember that if a better opportunity exists to buy an industry perhaps a brewery , check it out, especially because of the restric- tions for gold.

Most of your engines are not efficient in this game, so my suggestion is to take the offer. As your bond market will still be rather bad, I would suggest obtaining this money because seed money is extremely important in this game.

About or so, France will announce a bonus for shipping the most freight. This includes passengers or cargo, for your information.

Through this method, the game will rapidly become unfair. This will usually help their own companies more than it will help your own, and since they start with an advantage anyway you may as well just build your own stations.

As you see, you need both a good company book value as well as a good indus- try profit. So the best idea is to purchase industries which may not be doing as well to maximize their production.

Coal should come through the nearby ports. Run a track south through Lyons and into Marseilles area, where you can find a ton of cheap iron.

Before the iron gets to Angers, buy the steel mill. The profits that you can make from the steel mill can be reinvested to any tool and die shops you may be able to locate and supply.

Connect Vienna to Istanbul Silver Medal: But I learned more than a few techniques which may work for you for this scenario, and hopefully you will be able to get a gold medal too!

The map you are given is a rather sprawling map and the Carpathian Mountains will be a major hurdle depending on the path you take.

Vi- enna is in the upper left-hand portion of the map looking from the south while Istanbul occupies the lower right-hand portion.

Therefore, just to earn a medal you have to figure out a way to lay track enough to cross this whole map. Additionally, when you start a company, you are given access rights only for Austria-Hungary.

This is a rich territory, and because of the number of towns plus the number of larger cities it is the best start you can hope for.

Unfortunately, you will also find out that the re- maining territories are extremely expensive with only one trifling exception. Your personal net worth will also be a major issue if gold is your goal.

You can engage in dirty tricks, like starting new companies and other things, but overall you have to make sure that your company turns a good profit and that the stock is well-valued because starting slow in this map will not be wise.

The last trick of this scenario is the insane requirement to move express cargo at 30MPH or greater for gold. Earning a 20 is fairly simple and something that I have done numerous times, but earning a 30 requires major planning and also more than a bit of luck; a broken- down Stirling can KILL your average.

Therefore, my advice to you is to save often. Get into the habit of saving at least once every twelve months or so. This scenario takes a lot of effort to do and requires you to make many decisions correctly.

Saving will enable you to not lose all of the time you spent in trying to get to the position you currently occupy. Bad decisions will submarine you extremely quickly too, and so will ignoring your personal net worth.

Now that the facts are laid before you, feel free to check out the map. Actually, analyze it closely. You need to have a plan in order to make money at the beginning, and this plan has to be more concrete than "build track between two towns".

This map is NOT lucrative for cargo or passenger traffic in and of itself, and you have to make a good profitable start in order to make it to the end.

Besides, you al- so need to know the lay of the land in order to take the best possible advantage of the bonuses that you will receive, outlined below.

Check out to see if there are any orchards near Vienna which may create a lucrative produce cargo route and could turn an investment into the distillery into a moneymaking venture.

Alternatively, Gyor sometimes has either a brewery or a meat-packing plant. If this is the case, find out if they are being supplied.

If so, then you may find a good cargo route from Vienna to Gyor. You may also find possible investment route in buying either the local supplies of grain or livestock and supplying them even more closely, or the pro- duction facilities after floating a bond or two.

You may also find a paper mill in Szombathely. If Vienna has two warehouses supplying one pulpwood per year, you may be able to supply the paper mill in Szombathely sufficiently enough to make a profit.

At the very least, the shipping route is very easy -- Vienna to Szombath- ely, freight cars only, and should be profitable regardless. These prices represent a discount as unless the facility has been around for a long time, it probably has not had time to build a profit.

If the facility is also not connected to another town via track, the prices may be depressed due the local market being oversupplied.

Therefore, figure out what might be the best path for you, as there are a LOT of bonuses to choose from when you start your company. You have to make your first choice of category right when you create your company, so knowing which bonus you want immediately may be best.

Improved Locomotive Load Pulling: Please note that your rating will fall within two months or so 2. New Businesses and Speculation: Firstly, the speed and load-pulling bonuses should be recognizably useful.

Load-pulling would be more useful if you buy less trains and also if you have a very hilly track, whereas speed can move less cargo quicker.

The difference is kind of like this: So my opinion would be to lean toward speed if that is your goal. The business bonuses are also rather straightforward.

This can get your railroad connected all the way from Vienna to either Budapest or to Zagreb, which could theoretically give you a good start.

I found out though through repeated playings that just having a lot of track even at the beginning is no guarantee of future success; if you use the cash infusion unwisely, you will still lose the game.

Make sure that whatever you do with your cash that you will be making a good profit. The money could also be used to buy a larger facility, such as a steel mill or other major production, but there may be a better way to do that listed below.

The fuel and train engine bonus would not help quite as much in the short-term as a beginning prospect. This bonus would be best to use if you have a good starting position; for instance, a lot of orchards just a short way from Vienna, where you can buy a distillery and make pro- duce shipments in order to earn money quickly.

When you have thirty to forty trains, you are essentially getting six to eight engines free with the discount, and the fuel costs will be helped downward.

This is one of the better long-term bonuses, though there are other good ones too. For industry and construction, the industrial bonus is very helpful.

I took this example of a steel mill and a tool and die factory be- cause you can turn one unit of coal and one unit of iron into two units of steel in the mill, and next produce two units of goods at your tool and die factory.

Not to mention that your steel mill produces 10 units of steel per year. As long as the steel is getting bought and shipped by either you or the Tycoonatrons, it is a very worthy invest- ment due to how cheap iron and coal are in this map.

Anyway, back to the bonuses. Construction would not be a bad idea either, as you have to build all the way from one side of the map to the other.

Just make sure that if you choose this bonus that you need to be able to make good decisions about where you put your track.

For "Artistic", this is the one bonus which seems most useless. Therefore, I will attempt to rank these bonuses for long-term suc- cess.

If there are issues you may have with your starting position in your map, then you may want to adjust your strategy accordingly -- or just ask for a map reload.

My choices for best bonuses: It just means that you have to adjust your strategies accordingly. The industry investment I value a bit higher though because they can come into play much quicker and give you a lar- ger bonus earlier.

If you are horribly concerned with your train speed, feel free to pick option 2. Just be warned though that I have a method below that you can get off to a good start carrying passengers in this map with just Stirlings, and the scenario can offer two trains that are far better than the Stirling at later points in the map.

Right when you organize your company you will be expected to choose one of the four paths above. There are just way too many needs for your money, and the company as well as your character can perform stock buybacks or buy- ins as things go better.

Even if you feel that you capitalized too much in the beginning, you can always use some of the excess to buy back stock.

In the early going, you can set up routes to first move passengers and then to move cargo, or just to move cargo.

I have a strategy out- lined below for moving passengers but it is also dependent on your a- bility to purchase trains to dedicate to passenger traffic.

In the beginning, especially if you decide to partake in industry investment, you may not be able to dedicate these trains.

For my gold-medal game, I found that Vienna was just north of a ser- ies of five orchards that were also east of Szombathely. Then I just shipped fruit to vienna to begin with.

Following this, I floated a bond to connect to Szombathely proper and then to connect to Bratislava and to Zalaegerszeg. An alternate likely strategy requires Szombathely to have a paper mill.

In every game that I have started, Vienna had at least one ware- house which provided 1 unit of pulpwood per year.

This pulpwood can be shipped to Szombathely to a decent profit, and hopefully Vienna is pro- ducing enough pulpwood to keep the mill running and hopefully profit- able.

At this point, I pursued passenger traffic, and came up with the this strategy: Keeping a track speed of greater than thirty miles per hour requires you to not only buy Stirlings, as nothing else will possibly match the speed, but you can- not overload them.

Passenger trains also have to be scheduled very del- icately, as time spent either at the maintenance shed or at the water tower with passengers is time spent at zero miles per hour.

Any break- down or crash will decimate your averages to boot. Therefore, the rules for passenger trains are as follows: These trains will block your tracks and they will stop your expresses if you have the mis- fortune of having your older trains break down in front of your ex- presses.

The above rules will keep you to a silver- medal level, above 20MPH comfortably. In order to achieve gold-medal service, you also have to learn how to schedule your trains.

City 1 0 Cars 4. Maintenance Shed 0 cars, caboose optional 5. City 2 0 Cars 3. Mainenance Shed near City 2 0 cars 4. Water Tower near City 2 0 cars 5.

City 1 0 Cars 7. Maintenance Shed near City 1 [0 cars, caboose optional] 8. Water Tower near City 1 0 Cars, caboose optional On longer routes, you will have to face the fact that your trains will need to have stops along the way, with passengers, at water tow- ers.

Feel free to repeat any of the above as well. In the early going, before newer and better trains can be found see the sections on the Orca and the 2-D-2 below , this is the only way to keep your speeds above 30MPH, and this schedule will NOT pre- serve your speed from multiple train breakdowns.

One suggestion is to save your game and run your engine with a caboose and a dining car to get a rough estimate of how far it can go on one refill of water.

Once you find out, you can restart your game and you have the proper information, and you can also restart if you realize that adjustments need to be made.

The estimates above were tested in my own game, and the number of passenger routes was kept to possibly four total through about You HAVE to run a passenger train at least once though, as you need to have at least one load of passengers or mail move faster than 30MPH in order to satisfy the average speed restriction.

If you avoid ex- press traffic altogether, your average speed will be zero. In my own personal walkthrough, my next connection was to Varazdin. If a computer tycoon has built into Varazdin, they will typically own a small and bad company which has connected only Varazdin to Zagreb.

Connect to his track anyhow and feel free to still go forward with the next plan below. At Varazdin, industries may be a bit different.

If Zagreb is getting wool and has a textile mill, then clothing will be available. Clothing is a decent cargo and you can get some profits from it.

Likely, there will be at least one iron mine around Zagreb as well as one coal mine. Additionally, there will also likely be a meat packing plant in Zagreb or Varazdin, or even a logging camp or two.

Therefore, you have a lot of options as far as industry investment goes. You can attempt to buy into one of the profitable companies provided the cost is not too high even BEFORE you get into Varazdin , you may find a supply such as a cattle or dairy farm that you could invest in, or you could even build your own facility.

A tool and die will only process three steel per year without an upgrade, but it will still make a tidy profit. Make sure that if you do buy a steel mill that there are enough buyers for your product.

You may be looking at your mill and seeing that it produces 10 or 11 units of steel per year, and therefore earn- ing a large profit for the time being.

But if the local tool and die facilities all fill up with enough steel, then you will have to find other buyers to keep your prices up. Goods, on the other hand, have a lot of buyers and it takes a lot of goods in order for the market to move even a bit due to the Tycoonatrons.

As far as these two facilities go, the lumber mill produces five units per year while the paper mill handles three.

In the early going, floating bonds to purchase well- supplied facilities or well-transported supply commodities is worth the risk as guaranteed income will keep your stock prices high, enable you to set a dividend albeit small and keep your credit rating high so that the cost of your capital is cheaper.

Make sure that your character is buying into your company and others if they look profit- able as well as making sure that your company can buy back when it has the chance.

Connect into a town when you know that the goods you are producing are demanded in the town. You can find this out by clicking on the station which supplies the goods and click on the good in ques- tion.

Just like your companies need to be profitable, so do your trains. As with other games, there will be a number of special messages pop- ping up throughout.

The first is a rather important one about Jules Verne, saying that you need to connect to Zagreb for further informa- tion. When you connect to Zagreb, you will find out that monks in Chisinau can provide you with engineering information, and the price is that Chisinau has to be connected with three loads of beef shipped there.

The next message consists of a Serb national telling you that he wants you to make a statement about their government. The first box is just a box, but the next box comes with a decision.

My opinion is no, as my strategy in- cludes Romania and Russia, and therefore could also include Bulgaria. As a matter of fact, you may be able to avoid Serbia altogether.

As I am al- ways looking for ways to keep my speeds up, I choose yes. The best part is that once you get the above things all straight, your com- pany should be pretty lucrative.

It may take until or so, but re- member Chisinau and the offer of technology? You should also be able to find a meat packing plant already producing near where Chis- inau is.

You do NOT have to connect Chisinau to Vienna or any other track you may have; you can build track anywhere you want in this map! It can take four cars at MPH as well as take hills relatively decently.

The Orca is even cheaper than your Consolidations, so you may find advantage in retiring your Consolidation trains as well.

The Orca will also enable you to allow for less trains on your track as they are so fast that using them for cargo routes may drain all of the available cargoes in certain locations.

Once you have Russia finished for the time being, you can focus on either more of Russia as there are more than a few towns in the Chis- inau area or you can refocus your attention on Austria.

Pay attention to your net worth too! Of course, Belgrade has a steel mill, and so does Chernivsti, but Chernivsti is on the wrong side of the Carpa- thians.

My experience is that the steel mill may not be immediately supplied however, so just be patient with it as prices realign. It may require yet more bonds so hopefully your credit can take the hit.

I can definitely tell you though that the steel mill alone was able to cover this interest and also to give me a profit on my liabilities, which makes the steel mill a very useful building to have.

The major conclusion to take from the above illustration is that it is okay to have a large long-term debt as long as you are definitely aware of and can handle the interest payments.

The scenario lasts for thirty-five years, which means that older bonds will come up for repay- ment, but since those will likely have the highest interest rates you will probably pay them off first regardless.

Of course, be sure to expand your track as necessary throughout the territories you control, Austria and Russia. I would suggest buying into Romania when you can and hopefully somewhere before , because Constanta and Bucharest are very lucrative towns and these will enable your connections in Russia to become far more lucrative, and obviously provide you more opportunities to invest and earn money.

Use the station dialogue box in towns which have good supplies such as Zagreb and Vienna to find out if connecting eastern Austria is worth the costs.

Around or so, you will have the opportunity to purchase the 2-D-2 electric engine. The 2-D-2 also has better reliability. But the Orca has a better acceleration and definitely outshines with the top speed.

The biggest benefits that I can see from the possible changeover are the fact that the 2-D-2 can handle the frontier better as it does not need as many towers, and it can handle hills better.

On the other hand, your trains may already be getting old anyway and you may need to replace them so that your tracks remain clear. Unlike other scenarios, you really have to try to go all-out through the end of the scenario.

If you have a track speed above 30MPH, you may still want to be care- ful about new passenger routes. Your track will probably extend a long way though, so you should see some decent speeds.

Additionally, if your speeds are above 33MPH, you can probably let trains take mixed cargoes once again, as I was able to coast through the end of my scen- ario due to the work that I put in by keeping my speeds above 33MPH throughout the scenario.

All of the instructions above are jumbled, but I addressed everything in roughly chronological order, as you need to keep focus on all three restrictions constantly in order to earn gold.

It took me about ten tries to get gold, but I was finally able to succeed with time and ef- fort, so I know that you can too. Haul loads of meat.

No playing with the stock market! Of course, one of your two methods of gaining money has been shut down, but in the early going issuing stock is not worth a lot.

You can still issue bonds, and your ability to do so is rather important considering the industry profit instructions of the Silver and Gold medal requirements.

Very early in the scenario, representatives from Britain, France, and the U. Each provides a different bonus, and also different trains.

As far as bonuses go, the U. As far as trains go, the US bonus is also best. I was able to play and win this scenario with American assistance.

To begin with, you should notice what is most important to haul to start. The highest number of hauled loads for gold will be of meat, so therefore you should find the largest two- star town with a meat packaging plant in it.

Most likely, this town with be Rosario, which is down the river from Buenos Aires. Having thus found the town, the next thing you should do is make it the center of your rail empire for the time being.

The best method to make sure that prices stay high is to connect two small towns to your large town and have one train service all three such as Large Town -- Small Town 1 -- Large Town -- Small Town 2.

If cargo is an issue then set the slider bars so that only three loads are departing the large town. This may seem counterproductive at first, but beef usually is in high demand to begin with and you want to try to maximize your profits this early in the game.

Once you get two or three of the closest and likely small towns hooked up to the beef-producing one, next find the closest two-star or greater city and start laying track to it.

Ideally, the large town will be somewhere possibly near a grain farm or a sheep farm too. If you can haul either grain or wool profitably, start doing so.

You may also want to check into purchasing the grain farm or sheep farm if you have enough cash. When that is done, the best thing to do is to hook up more small towns.

If your beefery is running out of supply, then check the globe for more livestock farms. And for maximum profit and also to satisfy requirements, buy the livestock farm and watch the money roll in.

Usually the sheep farms are east and south of Buenos Aires, corresponding to the lower and right portions of the small map.

Grain farms are almost everywhere, but most prevalent in the northern half of the map--the right-hand portion of the map.

At this point, you still need to make profits, but should have plenty of time left. On this map are multiple industry vectors - grain to brewery for alcohol, wool to textile mill for clothing, pulpwood to paper, logs to lumber mill for lumber which can turn into lumber to furniture factory for furniture or lumber to toy factory for toys, and the ever-popular iron and coal to steel mill for steel to tool and die for goods.

Steel mills tend to be the most lucrative, but this map does a very outstanding job of invalidating steel mills - the iron deposits are usually on the left-hand side which is bizarrely south, IIRC of the map, and coal is shipped in to ports in the north and east Buenos Aires and other possible coastal towns.

Of course, you cannot place supply buildings though you can buy them If you cannot find a textile mill in an advantageous spot, build one your- self!

You may not make a profit from either facility immediately, but you are creating demand for either wool or grain by placing either a textile mill or a brewery.

Additionally, finished goods usually have a higher profit margin than raw materials. And lastly, since the game tends to encourage people to not micromanage, this means that the right cargoes grain and wool which usually have a low profit margin are picked up because the profit margin will be higher, so you can keep your trains on "best available" and earn a profit while still working toward the objectives.

The best method I found of obtaining gold-medal wealth is to pretty much create a new industry. There are very few textile mills, brewer- ies, distilleries, lumber mills, or paper mills operating to begin with.

In order to corner a market, you should first create it. Give your first industry time for people to realize they need your product. Then try to buy out as many pieces of your industry as possible, such as the raw material suppliers as well as any com- petitors that may spring up.

Within about ten years, your conglomerate should be pulling in some pretty good squance. In this map, the best thing to do is to keep adding smaller towns rather than building long lengths of track to bigger cities.

Additionally, make sure to double-track as much as possible. The load restrictions will be easy to defeat if your railroad makes lots of short trips rather than a few long trips.

However, you may also make more profits from your own goods by hooking up towns with your production facilities with longer runs.

Five points for the end game, roughly More capacity will cost more and could turn it unprofitable. Additionally, more supply will equal less demand, which can also turn a company unprofitable.

After you supply them, give them about two years maximum to see if they will turn a profit. You cannot have any industries draining your profit pool.

You do not have to pay off bonds at the end of the game, and while it may be extremely expensive it is also an immediate addition to overall industry profit with no costs in improving infrastructure laying new track, building new stations, buying new trains.

Just understand that buying an extremely expensive facility should be balanced against the possibility that you could either build a facility elsewhere or purchase a facility elsewhere for less--it will likely need time to be lucrative.

Purchasing and selling costs will NOT apply to the end industry profit numbers. This comes about for the same reasons as expanding above - supply increase will lower demand further, and capacity in the form of having to buy a whole-new facility is far more expensive than the upgrade.

Previous experience also bears this issue out; it would not surprise me to find out that insufficient labor was the reason that I could not turn a second similar facility in the same town profitable.

If so, just start shortening your routes. If your map looks like this: Town Town Town 3-Star City and is supplied like this: The city will drive up prices for beef all the way from their location to the nearest supply, the producing town.

So beef will be incrementally more expensive as you go. Bring back your trains if your industry numbers are fine, and reschedule them for super-short routes.

This path may be worth 16 loads at the end instead of just 4. Connect Dodoma to Juba Silver Medal: All track must connect.

I hope you remembered to turn your lamp on! In this game, profits are scarce yet laying track is king.

The worst part of this game is that you have to either spend money bulldozing your whole setup, or start in Dodoma, at the extreme southern end of the map.

The method I used was to start in Dodoma. Almost immediately, you will want to build toward the east. There is a small town there which will buy almost anything Dodoma produces, and is actually a decently lucrative run.

Use a Camelback, and for added protection on the return trip to Dodoma use a caboose to maintain your Camelback as much as possible. If you break down in the early going, it will be a major issue and money for maintenance facilities may not arrive for a while.

After you connect this first town, keep looking east. The next town is Manyoni, and will give you another place to send the Camelback.

Again, use the caboose at least half of the way to keep repairs down and try to maximize whatever profits you can. And farther west will be the two-star Tabora.

Before getting to Tabora, you may likely be tapped out of cash. This is where you have to turn to the people of Africa and tell them proudly, "I will be glad to pay you Tuesday for a hamburger today!

Next, hit the bond market. Float the bond, find the cheapest possible way to get to Tabora, and build it! Getting to Tabora will be a revelation.

From here you have two options. If you connect to the next town north, the Masai tribesmen will ask for tribute for using their lands.

From here, you can connect to the east. Also early in the game, wealthy entrepreneurs will offer big bucks for you to build track to Zanzibar.

Zanzibar is on the island of Unguja. And it is separated from Africa by the Strait of Zanzibar. The money that they provide may not even offset the money that you would have to lay out to build a connecting station, and remember that water towers and maintenance sheds will be needed for such a long journey.

Additionally, this map just does not pay much money out for passengers, so therefore you may as well stay away from Zanzibar.

Africa, despite having little infrastructure to actually support this improvement in real life, can obtain not only electric tracks but electric trains too.

And one little train, the 2-D The rest of the map is rather straightforward once the money starts rolling in from Tabora for raw materials.

As far as completing the requirements for gold, do two branches. One branch from Dodoma going east to Nairobi, and one branch through Tabora going west and north all the way to Juba.

Supply Niigata with 25 Meat before Silver Medal: Track limits - to begin, and a possible 50 per year afterward. You may notice something strange in this game if you take a good look before the earthquake: This competitor also has Niigata covered But only a few months into the scenario, the earthquake will hit, and your competitor will be wiped out partially.

Aftershocks will happen a month or two afterward, and these aftershocks will finish off your competitor and allow you to build into Niigata, so that you can start to fulfill your insane requirements.

Firstly, turn on electric track; the electric trains are mostly best in this game, and all of the rest of your track is electric. Then make sure to build to Niigata as soon as possible, you should have enough money still.

Even if you did have to float a bond to build the track, you get some of the money back automatically!

Now, you have to figure out how to get the beef and clothes. Beef is the biggest obstacle by a margin over clothes, so that should be your first focus.

The port of Yokosura is south of Tokyo bottom center and has a multitude of docks. These docks will be your best friends, because they import both beef and clothes.

You can get almost 5. For more beef, Shizuoka should have a meat packing plant Shizuoka is south of Mount Fuji along the coast, roughly lower-center in the map.

While there may be track there, Shizuoka is probably not connected with a station. Your livestock farms are in the northern part of Honshu the main island , and they are at the far right-hand portion of the map.

You can either connect the towns and rely on the Tycoonatrons to ship the livestock to your stations, or you can spend extra money and track to connect the ranches directly to your lines through rail and station.

Livestock shipping is decently lucrative in this map, so it may not be a profit- killing idea. If you have additional track and Shizuoka is unable to process all of the livestock, connect Maenobashi to Tokyo by rail Maenobashi is near the hills west of Tokyo, roughly center-center of the map.

This city should also have a meat packing plant. More beef can be found in one last place - Osaka. There will be other locations you can find fruit too if Nagoya is out.

And for more clothes, there is one more town you should pay attention to, by the name of Mito. It is north of Tokyo and near the ocean, so it will be about halfway between the center and the left- hand side of the map lengthwise and near the bottom.

The warehouses at Mito will supply about 2. At or around or so, there will be another earthquake. This earthquake will involve Toyama and its surroundings.

After this earthquake, build as soon as possible back to Toyama. Losing the bonus is bad business sense and you need to keep everything connected for gold regardless.

Unless this map is tied to some random number generator, this will be the last earthquake for the whole scenario.

Despite the fact that Niigata will have a warehouse demanding I was able to keep some profit moving in my company by doing custom consists of 3.

Recoup at least some of your fuel and other expenses this way. Of course, Niigata will "consume" 10 beef and 5 clothes per year according to the warehouse.

BUT, just like all other industries in this game, this consumption takes time. And if you find that you have a train that is shipping beef away from Niigata, it will not subtract your total.

So if Niigata has a surplus, just detail a train to Niigata to pick up beef. Let it go just a short way down the track, and then reassign it to go back to Niigata.

Either raise the demand so that financing this weirdness is easier, or face the wrath that is the very accurate RRT3 economic model which says that carrying coals to Newcastle is moronic.

Keep an eye out for it, and enjoy the fact that it says just "Gold! Seed square miles of Greenland. A set of pre-built track like a maze , 15 stations and 1 train with 8 sprinkler consists fully loaded with accelerated plant seeds.

Only tiles of track available, no replenishment. I have not playtested any of the walkthroughs, so I will present them completely below. Without further ado, the hard work of the three contributors: There is a total margin of about 6 hours, squares and 65 tracks.

First connect the bridge over The Western Melt, if you do it right, you will still have Tracks available. Add The Glacier Station 01 to the train route.

Drive to Glacier Station 01 arrival: Connect the northern bridge over the Glacier Lake, you will then have Tracks available. Add Research Station - Bravo to the route.

Drive To Research Station - Bravo arrival: Add Research Station - Charlie to the route. Drive just over the bridge but do not let the train reach the crossing at the south of Glacier Lake.

Remove the track in front of the train, so it will turn back, making a loop back over Research Station - Bravo.

When you arrive at Research Station - Charlie it is 8. Add Research Station - Bravo to the route and remove 3 pieces of track: Just north of Research Station - Charlie is a triangle of track.

Remove one piece on the side where there train already passed, so the train will take the other two sides on the way back. Also destroy the route where the train just came from.

To do this, remove the direct connection back to the Research Station - Bravo, so the train will have to take the overpass to Research Station - Alpha.

Remove a piece of track in the very north, somewhere close to Bravo Maintenance Facility 3. Be careful not to remove too much, since you will have to repair this track later.

Drive the train until it reaches the middle bridge over the Glacier Lake. It should be around Remove the track in front of the train, so it will go back and take the route passing the Glacier Lake on the south.

Do not let the train reach Research Station - Bravo, but pause the game as soon as the train reaches the previously fermented land at the south of the Glacier Lake Add Glydenlove Labs to the route.

Delete Research Station - Bravo from the route. Remove the track behind the train, to disconnect the way back.

Drive to Glydenlove Labs: Disconnect the way back, but not too close to Glydenlove Labs, because you will want to keep the track clear to Ninnak Observatory.

So remove a piece of track at Timmiarmiut Service Tower 3. Repair the track at Bravo Maintenance Facility 3 in the north.

Drive until the train just has crossed the Kong Frederik River. Destroy the north bridge over the Kong Christian river to Glydenlove Labs the train just drove over it.

Build a new bridge over Kong Christian, by connecting the unconnected track west from Glydenlove Labs to the other side of the river.

Still available track is now Remove Bravo Maintenance Facility 3 from the route. Drive until the train passed the second bridge over Kong Frederik bridge.

Remove track in front of the train so it will take an alternative route over the Kong Frederik river one bridge south.

When at Glydenlove Labs again 9. Drive until the train reaches The Lower Draw Remove a track at the rear of the train, so there is no route back.

Connect the middle rail that allows the train drive back to Glydenlove Labs left. Add Glydenlove Labs to the route, remove Ninnak Observatory. Drive to the bridge near Glydenlove Labs 1.

Destroy the way back by removing some tracks behind the train. Connect the third track to Ninnak Observatory at The Lower Draw , which still leaves you tracks available.

Add Ninnak Observatory to the route, remove Glydenlove Labs. Drive to Ninnak and Pause. Now it is time to connect Ninnak Observatory to Nuuk.

You have tracks available and you can use as many tunnels and bridges as you like. With a tunnel, you will still have about 65 tracks remaining.

Without a tunnel you will have only 55 tracks remaining, but you will seed more squares. Add Nuuk, Narsaq and Neria to the station list and let the train drive until you receive the Gold medal.

Issuing stock has the opposite result as buying back stock to your PNW. It lowers your net worth as it reduces the stock price and lowers the percentage of the company that you own.

Yes, you can still do the old stop the trains trick to gain vast Personal Net Worth. You need to wait from 5 to 15 or more years.

At which time your railroad should be pretty big. You may have invested in your railroad or others and gotten a bit of cash.

When you do this, you should be mostly divested in stock from your own company. To do so may take a full year or more. When you are ready, get as much free cash as possible.

Also, have your company sell bonds to get a lot of cash on hand too. In January of the year, stop all your trains. Look through your industries for any that are losing money or are about to lose money.

Selling these in the same year as you stop the trains just piles on the stock price losses. In December of the year, sell any industry that you ever plan on selling.

This not only gives your company working cash but also lowers its profit. In January of the following year, your stock price should be very much lower than the previous year.

It is the time to buy. Buy with both hands. Probably by March, you should start your trains again. It takes awhile for the stock prices to react with the profit so you probably can buy stock for the rest of the year.

If anything like a recession or crash happens use the company cash to buy back stock to keep the price up.

Even if not, you can reduce the number of outstanding stock and thus increase your percentage of ownership by using the company cash to buy back stock.

It is cheaper now so buy more. By the next Jan. Where after buying too much on margin we get a call from our broker when we are a few thousand short.

If we sell stock but this reduces the price of our remaining stock so that we are now in greater debt. Selling more only in creases the amount we owe.

Until eventually, we are forced to sell everything and end up broke owing thousands if not millions. You usually find some other player buying up all your stock for a song.

There is another spiral that goes along with this one. It is the upward spiral. This one can be used for good as well as for evil. Have a Purchasing Power PP of several million.

As you purchase stock in the company, it will drive the value of your stock up. This will increase your PP early on.

Or, it will only drop it a few thousand per hundreds of thousands that you spend. This lets you make more purchases.

Buy stock get more PP. This is good too as it is easier to purchase more stock. You may get to the But if you do sell, sell the stock in which you own the least numbers.

Then immediately sell back all of the over-margined stock or your broker will call and you will go into the downward spiral.

This is a way of designing your train routing to optimize the passenger service. You find a major city and you turn it into your "hub," this will be referred to hub in the rest of the post.

Surrounding this hub are several spoke cities that you connect directly to the hub. The role of the hub is to be the cross dock for all goods and passengers.

Essentially, you will never have a train go from one spoke to the others. For the most part, mail and passengers.

These loads will find their way to their destination through you network and require no real routing techniques. I usually have a single train cover 3 cities on a looping route.

Later, high-speed trains can cover more. This also covers production materials plastics, steel, etc. These are defined because they are demanded by specific industries and are not demanded by houses in general.

Hauling these cargoes will be limited unless you set specific routes. This will be covered further down by routing types. These are demanded by houses, and therefore all cities in your hub.

These goods will be delivered by Custom Consisting your trains to deliver only what is required by the city. You may need 2 trains if the city is a decent distance from the hub.

As mentioned earlier an express route will stop at multiple cities, usually including hub. This will help the train cover its city route as often as possible with higher speed.

You can load out higher load counts but for me a romantic gamers I prefer to stay in the concept of "express. Naming standards are based on its route.

Mail trains can cover a much larger area with the help of Post Offices keep mail around for a longer time. Set 1 train to run back and forth between a single city and hub hauling cargo.

Sometimes this may require 2 or more trips to a specific city in a year. Later with faster trains, you can do more with one train. You may not have Meat in your system, so do not specify a load slot for Meat for example.

You may or may not wish to add minimum load requirements. For the return, set X number of any cargoes to return with supplies to the hub and drop off.

The idea of these trains is to ration out goods to cities to encourage city growth and keep pricing high. This is much better than saturating 1 or 2 cities with goods which drops prices which and kills revenue for both industry and rail.

I try to have these loads carried by the General Cargo routes in a 2-leg journey through the hub, but General routes cannot supply large quantities of cargo for industry.

A specific supply route is in order in these cases, especially if you own the industries involved. This would mean you need as much of the raw product and finished product to be shipped as possible to maximize the industry profits.

I have an answer: The hub needs to be delivered as much cargo as possible, so much in fact that the price for said goods fall a little enough for the price to be lower than the spokes.

The lowest price in the network for finished goods will be where the products are produced. The next lowest price will be the hub which demands the goods, but is over supplied.

The highest prices for these goods will be the spoke cities. For raw materials, the further away from the demanding industry, the lower price.

The problem here is that the hub price will fall to the point that any finished product will not ship from the originating spoke city.

Railroad tycoon 3 tipps - for

Du kannst dir diesen Faktor zunutze machen, indem zu z. Leider funktioniert das nicht. Vergesst auch nicht, eure Fabriken aufzuwerten. Szenario gewonnen Alles futsch: Einfach alles vermeiden was den Zug bremst, also Gleise über Hügel vermeiden, soweit es geht, nur wenig Wagons an den Zug hängen, Stau von Zügen vermeiden. Jan Ace Combat 7: New York None Y 7. Now we get into basic supply and demand, in the next section below! And of course, demand costs will also lower, probably more than casino royale wikipedia amount that the supply costs will drop. It may be a good idea for you bundesliga 1994 decide exactly how you are planning to make your money, but I do olympus casino online reviews that the passenger bonus you receive later is more than enough reason to cut food costs; the railroad tycoon 3 tipps you should have set up for this increase in passen- deutsche nationalmannschaft 2002 should be far better than the one you had to begin with for in- creased food. Thank you for reading, and enjoy! The money that they provide may not even offset the money that you would have to lay out to build a connecting station, and remember that water towers and maintenance sheds will be needed for such a long journey. Mountains are beliebteste spiele der welt more daunt- ing though. Jan - Netent krakow opinie 31 years The Midwest Map returns! Connect Boston to Buffalo by After that, I connected to Erfurt and Jena as well as to Leipzig. But remember that once you start supplying de- mand that prices will start to equalize over time, making you less and less profit each time you supply the same demand constantly. And lastly, since the willim hill tends to encourage people to not handball em 2019 halbfinale, this means that the right cargoes grain and wool which usually have a low profit margin are picked up because the profit margin will be higher, so you can keep your trains on "best available" and earn a profit while still working toward the objectives. Made in Sweden by Kim Lemon The more trains that free coins double u casino run, the more cost that will be incurred purchase price, fuel, and maintenance as well as lost binäre optionen demokonto app for other trains that have railroad tycoon 3 tipps stop for congestion. Drive just over the bridge but do not let the train reach the crossing at the south of Glacier Lake. Achte aber darauf, dass die Konkurrenz nicht schon dieselbe Idee hatte bzw. Das ist manchmal ganz sinnvoll, wenn ihr eine bestimmte Menge bestimmter Ladungen transportieren müsst. Eine weitere Geldquelle bildet die Industrie. Sign In Create an Account Cancel. Hier ein paar Tipps, welche man unbedingt beachten sollte, um in RT3 erfolgreich zu cd nacional Einfach alles vermeiden bavaro princess all suites resort spa & casino all inclusive den Zug bremst, also Gleise über Hügel vermeiden, soweit es geht, nur wenig Wagons an den Zug hängen, Stau von Zügen vermeiden. Nicht zu viele Zwischenstationen anfahren, am besten sind Strecken die etwas länger sind und keinen Zwischenstop haben. Alle Waffen für Leon und Claire freischalten Lies bitte nur weiter, wenn du dir dessen bewusst bist. Juventus torwart fahren garnicht mehr Bahnexperte: Vergesst auch nicht, eure Fabriken aufzuwerten. Weltcup rodeln haben es bereits gespielt und überlebt Netherrealm und Warner Bros. It is only visible to you.

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